![]() You need to do that for both of the engines you put there. you should have K:\Program Files\Unreal Engine\4.1$movedMarker ![]() Then, navigate into the 4.1 and 4.2 folders and create an empty file named exactly “$movedMarker”, no extension. There will of course be some download if the engines already located there are not exactly the latest version, but hopefully you won’t have that problem.įirstly, navigate to "C:\ProgramData\Epic\UnrealEngineLauncher\Data\Manifests" and make sure there are no existing manifest files otherwise the Launcher may look elsewhere for the engine installations when installing them. There is a trick you can use to make the Launcher find the engines, and simply just verify the files locally.
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